Podcast Slides Readings
Goals of Gaming AI Powerpoint Chapter 1, 2
Decision Making and Decision Trees Powerpoint Chapter 5.1 - 5.2
Finite State Machines Powerpoint Chapter 5.3
Hierarchical State Machines Powerpoint Chapter 5.3
Probabilistic State Machines Powerpoint Chapter 5.3
Fuzzy State Machines Powerpoint Chapter 5.5
Behavorior Trees Powerpoint Chapter 5.4
Movement and Game Physics; Simple Steering Behaviors Powerpoint Chapter 3.1 - 3.4
Complex and Combined Steering Behaviors Powerpoint Chapter 3.1 - 3.4, 3.6
Cooperative Movement Powerpoint Chapter 3.7
Path Creation Powerpoint Chapter 4
Path Planning Algorithms Powerpoint Chapter 4
Dynamic Path Planning Powerpoint Chapter 4
Tactical Analysis and Influence Maps Powerpoint Chapter 6
Terrain Analysis Powerpoint Chapter 6
Decision Making with Influence Maps Powerpoint Chapter 6
Goal-Oriented Behavior Powerpoint Chapter 5.6
Smart Terrain Powerpoint Chapter 5.6
Goal-Oriented Action Planning Powerpoint Chapter 5.6
Introduction to Learning Powerpoint Chapter 7.1 - 7.2
N-Grams and Decision Tree Learning Powerpoint Chapter 7.3, 7.6
Board Games and the MinMax algorithm Powerpoint Chapter 8
Heurstics for Board Games Powerpoint Chapter 8
Natural Language Understanding in Games Powerpoint  
Off-line Learning and Neural Networks Powerpoint Chapter 7.8
AI for Camera Control Powerpoint  
Event and Sense Management Powerpoint Chapter 10
Content Generation for Games Powerpoint